Tag theorycraft (4)
Theorycrafting: upgrades from Zul'Aman
Mood: nerdy
Posted on 2008-04-18 16:48:00
Tags: math theorycraft worldofwarcraft
Words: 161
Since I revamped the Frost mage DPS calculator to include Icy Veins and the Water Elemental, plus the fact that Zul'Aman is almost on farm status for us, time to look at what upgrades I would like!
For me right now, 1 point of sustained DPS = 13 int = 3.6 spell crit = 1.9 spell haste = 1.75 +damage = 1.45 +spell hit (still not capped out!)
Gear | DPS vs lvl 73 (boss)/DPS vs lvl 70 |
---|---|
Current | 888.8/925.9 |
Footpads of Madness | 901.5/939.0 |
Wub's Cursed Hexblade | 888.7/927.2 |
Hood of Hexing | 917.1/933.3 |
Loop of Cursed Bones | 898.5/942.4 |
Mantle of Ill Intent | 904.0/941.6 |
Shadowcaster's Drape | 899.0/936.5 |
Mana Attuned Band | 912.0/937.1 |
Theorycrafting: upgrades from Kara
Mood: excited
Posted on 2007-10-18 11:31:00
Tags: math theorycraft worldofwarcraft
Words: 181
Since my last set of calculations, I've gotten a lot of upgrades, and so I'm wondering what's left out of Kara that I want. Here's an updated list (including all gear from Kara since it's basically on farm status), using my mage DPS calculator:
Gear | DPS vs lvl 73(boss)/DPS vs lvl 70 |
---|---|
Current | 685.8/701.4 |
Brooch of Unquenchable Fury (Moroes) | 688.3/700.6 |
Shadow-Cloak of Dalaran (Moroes) | 687.7/703.4 |
Nethershard Girdle (Moroes) | 681.1/706.5 |
Staff of Infinite Mysteries (Curator) | 694.1/717.0 |
Malefic Girdle (Illhoof) | 686.2/711.8 |
The Lightning Capacitor (Illhoof) | someday I'll figure it out |
Tirisfal Wand of Ascendancy (Shade) | 691.5/701.0 |
Adornment of Stolen Souls (Prince) | 685.6/706.5 |
Nathrezim Mindblade (Prince) | 715.0/739.8 |
Ruby Drape of the Mysticant (Prince) | 695.4/700.9 |
Theorycrafting: calculating my DPS
Mood: geeky
Posted on 2007-09-13 10:00:00
Tags: math theorycraft worldofwarcraft
Words: 220
So I whipped up a little DPS calculator which is unfortunately specific to my talent build. Anyway, it's fun to play with. (for me; results may vary if you're someone else) My current numbers are +644 frost dmg, +598 fire dmg, 524 intellect, 222 crit rating, 83 hit rating. This gives me DPS on my frostbolt/fireblast/total as 621/675/630. For fun, what happens if I replace my gear with gear from Kara? (assuming I get all the same enchants)
Gear | frostbolt/fireblast/total DPS |
---|---|
Current | 621/675/630 |
Harbringer Bands | 622/675/631 |
Handwraps of Flowing Thought | 619/687/630 |
Brooch of Unquenchable Fury | 624/678/633 |
Nethershard Girdle | 617/668/626 |
Shadow-Cloak of Dalaran | 624/676/632 |
Bands of Nefarious Deeds | 625/677/634 |
Gloves of the Aldor (T4) | 620/687/632 |
Staff of Infinite Mysteries | 639/688/647 |
Malefic Girdle | 622/671/631 |
The Lightning Capacitor | hahaha I have no idea |
Tirisfal Wand of Ascendancy | 626/680/635 |
Jewel of Infinite Possibilities | 630/685/639 |
Uni-Mind Headdress | 636/688/644 |
Theorycrafting: spell hit rating and me
Mood: geeky
Posted on 2007-09-12 15:48:00
Tags: math theorycraft worldofwarcraft
Words: 352
Last night some gear dropped in Kara and I was next on the unofficial Suicide Kings list for loot and I couldn't decide whether to take it or not because of stupid spell hit rating. So I'm going to work out how much spell hit rating is useful for me in the hope of avoiding this in the future. This is all based on the Spell hit article in WoWWiki.
For raiding, bosses are considered to be level 73, which means by default I have a 83% chance to hit them with spells. I have 3/3 points in Elemental Precision which gives me +3% hit for Frost and Fire spells (which is all I ever cast on bosses), bringing me to 86%. The maximum hit chance possible is 99%, so that leaves a 13% gap.
1% of spell hit chance is the same as 12.6 points of spell hit at level 70, so that means I need 13*12.6=163.8 spell hit rating to max out. Since I have 5/5 points in Ice Shards, my frost spells crit bonus is 100%. Unlike melee attacks, for spells hit and crit are separate rolls. So 1% of spell crit chance is really worth (chance to hit)%. So spell hit does more good than spell crit. (for fire spells spell hit is even better, since by default the crit bonus is only 50%) It takes 22.1 spell crit rating to get 1% of spell crit chance at level 70.
Summary: I only have 83 spell hit rating with my current gear, so I need another 80 spell hit rating to max that out. When comparing gear, since my current spell hit chance is 92.6%, 1 point of spell hit is worth around (22.1/12.6)/(.926)=1.9 points of spell crit, and this is underestimating spell hit since I do cast fire spells in my normal rotation (frostbolt, frostbolt, fire blast, ...) Also, spell hit is worthless on my PvP gear since my chance to hit is 96%+3%=99% on lvl 70 opponents, which is maxed out.
Next time, how much spell hit/crit is worth versus +spell damage!
Thanks to destroyerj for corrections.
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