Tag theorycraft (4)

Theorycrafting: upgrades from Zul'Aman
Mood: nerdy
Posted on 2008-04-18 16:48:00
Tags: math theorycraft worldofwarcraft
Words: 161

Since I revamped the Frost mage DPS calculator to include Icy Veins and the Water Elemental, plus the fact that Zul'Aman is almost on farm status for us, time to look at what upgrades I would like!

For me right now, 1 point of sustained DPS = 13 int = 3.6 spell crit = 1.9 spell haste = 1.75 +damage = 1.45 +spell hit (still not capped out!)

GearDPS vs lvl 73 (boss)/DPS vs lvl 70
Footpads of Madness901.5/939.0
Wub's Cursed Hexblade888.7/927.2
Hood of Hexing917.1/933.3
Loop of Cursed Bones898.5/942.4
Mantle of Ill Intent904.0/941.6
Shadowcaster's Drape899.0/936.5
Mana Attuned Band912.0/937.1

Ah, that was heartening - there's more out of Zul'Aman for me than I thought! (although Wub's Cursed Hexblade isn't an upgrade, Mantle of Ill Intent may not be so great if I ever get my Heroic Magister's Terrace shoulders, and Mana Attuned Band is a drop out of the third timed chest which seems pretty hard to do)

1 comment

Theorycrafting: upgrades from Kara
Mood: excited
Posted on 2007-10-18 11:31:00
Tags: math theorycraft worldofwarcraft
Words: 181

Since my last set of calculations, I've gotten a lot of upgrades, and so I'm wondering what's left out of Kara that I want. Here's an updated list (including all gear from Kara since it's basically on farm status), using my mage DPS calculator:

DPS after changing one piece of gear
GearDPS vs lvl 73(boss)/DPS vs lvl 70
Brooch of Unquenchable Fury (Moroes)688.3/700.6
Shadow-Cloak of Dalaran (Moroes)687.7/703.4
Nethershard Girdle (Moroes)681.1/706.5
Staff of Infinite Mysteries (Curator)694.1/717.0
Malefic Girdle (Illhoof)686.2/711.8
The Lightning Capacitor (Illhoof)someday I'll figure it out
Tirisfal Wand of Ascendancy (Shade)691.5/701.0
Adornment of Stolen Souls (Prince)685.6/706.5
Nathrezim Mindblade (Prince)715.0/739.8
Ruby Drape of the Mysticant (Prince)695.4/700.9

It's kind of a bummer that I can't get the two biggest upgrades (one's a 2 handed staff and the other's a dagger), but the good news is that I had forgotten about the Nathrezim Mindblade which is the biggest upgrade out there. And we downed Curator last night but not Prince, so there's still hope for me!


Theorycrafting: calculating my DPS
Mood: geeky
Posted on 2007-09-13 10:00:00
Tags: math theorycraft worldofwarcraft
Words: 220

So I whipped up a little DPS calculator which is unfortunately specific to my talent build. Anyway, it's fun to play with. (for me; results may vary if you're someone else) My current numbers are +644 frost dmg, +598 fire dmg, 524 intellect, 222 crit rating, 83 hit rating. This gives me DPS on my frostbolt/fireblast/total as 621/675/630. For fun, what happens if I replace my gear with gear from Kara? (assuming I get all the same enchants)

DPS after changing one piece of gear
Gearfrostbolt/fireblast/total DPS
Harbringer Bands622/675/631
Handwraps of Flowing Thought619/687/630
Brooch of Unquenchable Fury624/678/633
Nethershard Girdle617/668/626
Shadow-Cloak of Dalaran624/676/632
Bands of Nefarious Deeds625/677/634
Gloves of the Aldor (T4)620/687/632
Staff of Infinite Mysteries639/688/647
Malefic Girdle622/671/631
The Lightning Capacitorhahaha I have no idea
Tirisfal Wand of Ascendancy626/680/635
Jewel of Infinite Possibilities630/685/639
Uni-Mind Headdress636/688/644

Whew. There are some big upgrades in there.

In conclusion (before I lose my mind), with my current gear, to get 1 more point of sustained DPS, I need 18 int or 5 spell crit rating or 1.9 spell hit rating or 2.4 +damage or 2.7 +frost damage. So spell hit rating is 1.25 times valuable as +damage, while spell crit rating is about half as valuable. Good to know!


Theorycrafting: spell hit rating and me
Mood: geeky
Posted on 2007-09-12 15:48:00
Tags: math theorycraft worldofwarcraft
Words: 352

Last night some gear dropped in Kara and I was next on the unofficial Suicide Kings list for loot and I couldn't decide whether to take it or not because of stupid spell hit rating. So I'm going to work out how much spell hit rating is useful for me in the hope of avoiding this in the future. This is all based on the Spell hit article in WoWWiki.

For raiding, bosses are considered to be level 73, which means by default I have a 83% chance to hit them with spells. I have 3/3 points in Elemental Precision which gives me +3% hit for Frost and Fire spells (which is all I ever cast on bosses), bringing me to 86%. The maximum hit chance possible is 99%, so that leaves a 13% gap.

1% of spell hit chance is the same as 12.6 points of spell hit at level 70, so that means I need 13*12.6=163.8 spell hit rating to max out. Since I have 5/5 points in Ice Shards, my frost spells crit bonus is 100%. Unlike melee attacks, for spells hit and crit are separate rolls. So 1% of spell crit chance is really worth (chance to hit)%. So spell hit does more good than spell crit. (for fire spells spell hit is even better, since by default the crit bonus is only 50%) It takes 22.1 spell crit rating to get 1% of spell crit chance at level 70.

Summary: I only have 83 spell hit rating with my current gear, so I need another 80 spell hit rating to max that out. When comparing gear, since my current spell hit chance is 92.6%, 1 point of spell hit is worth around (22.1/12.6)/(.926)=1.9 points of spell crit, and this is underestimating spell hit since I do cast fire spells in my normal rotation (frostbolt, frostbolt, fire blast, ...) Also, spell hit is worthless on my PvP gear since my chance to hit is 96%+3%=99% on lvl 70 opponents, which is maxed out.

Next time, how much spell hit/crit is worth versus +spell damage!

Thanks to destroyerj for corrections.


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